But the fee for these merchants could be made high enough that it would only really come into play at endgame, at a point when players have in fact tried out all the cool stuff and have settled on their favorites.
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They want the player to be constantly looking for cool new stuff, and they want to encourage trying the new stuff out, rather than perfecting a handful of items and using only those. Now, I know what Gearbox’s design philosophy is. There could also be wandering gunsmiths who take huge amounts of money to switch out one weapon part. Although if anointments were weaker, but 2-3 were allowed…) (Obviously, only one anointment allowed on a gun. Have rare “master anointers” who offer you 2-3 random anointments to choose one from.So what does this have to do with Borderlands 3? Anointments and money/eridium sinks! What if there were wandering “anointers” who you could encounter on the planets, and for an exorbitant amount of eridium, they could apply a random anointment to your gear? It’s up for debate if it would be a good idea to: (The hub areas did have crappy enchanters, but that’s beside the point.) After using their services, they’d slink away.
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These enchanters didn’t have a set location, they could randomly show up in various places. They could also disenchant for a huge fee. You could have up to three (some enchanters could apply a fourth), each one more ridiculously expensive than the last. In Torchlight 2, you could encounter various enchanters who could apply bonuses to your gear.